Cycle of improvement
The creative industry can arguably be said to work in a cyclical manner; creators release a piece of work, and, with profits generated from its sales, improve upon that piece of work or create other pieces of work, hence fuelling a positive spiral of continual improvement.Back to top
Continual improvement and innovation
The improvement of software requires years of hard work and experience, with each new version superior to its predecessor. Without the years of knowledge and experimentation with software, the software that our civilization has now would be non-existent. This can apply on a large scale; such as through the continual improvements to our programming languages, or on a small scale; the continual updating and improvement of anti-virus software to pre-empt and thwart the next threat.Back to top
Funds are essential
The nature of development in the creative industry is such that large amounts of funds are required for the creation of various creative works, be it software, movies or games. Long-term investment in equipment and personnel is essential to ensure the continual production of quality work; this requires large amounts of funds as capital.
Photograph of a tv talk show studio. Many people are involved in such creative work, including sound engineers, lyricists, people who write music, cast, screenplay, directors and editors.
[Picture credit: barcoder96 from flickr. Licensed under CC by-nc-sa 2.0]
As DCI siphons off the profits of companies, the creative industry is left with less funds to work with, hence impeding the continued creation of creative works. In addition, rampant copyright infringement would act as a deterrent for bright, young artistes to enter the creative industry, further threatening the survivability and growth of the sector.