Gaming
companies
Online game companies have also made efforts address
the Internet addiction problem. For example, World
of Warcraft can actually tell users how long they
have been playing so that the users will not get
too engrossed and lose track of time, hence preventing
them from getting too addicted to the games.
Some games also have technical blocks hindering
excessive game play. Under the new system, your
online character becomes less and less effective.
After three hours, the number of in-game "experience
points" for, say, killing an opponent is reduced
by half. After five hours you do not get any at
all. It is called the fatigue system. It works on
the principle that the users need experience points
to grow levels and become stronger. Thus, after
five hours, even if they continue playing, it would
be meaningless as they get nothing in retun when
they slay the monsters. Kou Xiao Wei, from the Chinese
Internet Agency, said: "This system strikes
a good balance between the interests of the games
developers on the one hand, and the need to foster
a healthy game-playing environment on the other.
Nigel Payne, chief executive officer of the internet
gambling specialists Sportingbet Plc, said the company
operated a database structure which enables it to
monitor the behavior of each online gambler. Thus,
any signs of abnormal behavior, excess spending
can be spotted immediately and the gambler may be
blocked from entering the online casino. In addition,
measures were in place to restrict the amount of
money a customer can deposit and win. Mr Payne said,
"Properly regulated and controlled internet
gambling is far better for the punter's health than
other forms of gambling."