The mode of playing can have a huge
repercussions on the game logic. For example, network games will incur a significantly more complex design than the single player games. On the contrary, many single-player games require some degree of artificial intelligence to make the computer opponent challenging to play against. Artificial Intelligence can get complicated and difficult to implement, so you need to weigh your resources heavily into your game design when deciding on gaming styles.
The environment setting for the game is important during the development process.
the graphics creations and the background design for the game setting to provide appropriate gaming mood for the target audience. For example, a shopping game probably would have vibrant colored graphics set mostly at day. By using bright colors, you can more effectively portray the cheerful and
exciting mood of the game, with shopping items emerging from the background. Selecting appropriate sound and background music is another factor that will affect the mood of the game.
At the heart of most games is a structure where player starts with just a few choices in turn lead to more. Then the inherent rules of the design and the physical setting cause the choices to gradually narrow back down again to a few, and often down to a single choice or action the player must accomplish. The best way to limit the player choices is to design the world or environment so that the limitations seem natural. For example, one such structure is best display in platform game. The player starts at one end, gradually moves to the middle as more places to explore become visible, and at some point where most of the items has been acquired, leaving only a few places to look, and finally only one.