.: Entertainment

Violence in Video Games

-          Introduction

-          Video Game Related Crimes in the Media

-          Violent Video Games an Aggression

-          Video Game Obsession

-          Summary

-          Sources

 

Music

-          Introduction

-          Evolution

-          Current Day

-          Summary

-          Sources

 

 

 

 

 

 

 

 

.: Violence in Video Games

 

Introduction

 

Video games have been around for a while now. Whether it was blasting asteroids on Atari, or saving Princess Toadstool on the Nintendo Entertainment System (NES), video games have been around as a past time to kill a few hours here and there. As time passed, the video game systems (known as consoles) and games have become more advance. The on-screen output has increased dramatically from 8-bit graphics on older gaming consoles to the current generation video cards in high-end computers.

The leap in video processing power has made video games look and feel more real.

 

In game footage of Electronic Art’s Crysis™ to be released for PC”[1]

 

 

 

 

With this increased realism however, something else increased: The amount of graphical violence.

 

 

“In game footage of Capcom’s Dead Rising™ on Microsoft’s Xbox 360™”[2]

 

 

Well not all video games are violent in nature, such as Microsoft and Rare’s Viva Pinata, video game violence is still a growing concern in the media. Games that are rated M and intended for audiences over the age of 17 are making their ways into the hands of much younger kids.

 

 


“In game footage of Epic Games’ Gears of War™ on Microsoft’s Xbox 360™”

 

 

 

Video Game Related Crimes in the Media

 

            Video game violence can be seen on the news. On September 5th, 2006, a 18 year old schizophrenic man was arrested for stabbing a 51-year-old lady seven times and leaving her to die in her own blood because the gangster voices in Rockstar’s Grand Theft Auto told him to[3]. Grand Theft Auto, a game series made by Rockstar North and published by Rockstar Games, is a game where you control the main character and make him take part in underground crimes. You take orders from you superiors and fulfill them, whether it be drug dealing, car chases or murder. This incident is not the only time video games have been paired to a murder.

            In both the news and the video game world, the game is getting a lot of publicity. The reason is a lawyer named Jack Thompson. Jack Thompson has made it clear his goal is to take down Rockstar’s “murder simulator” at any cost[4] as well as several other titles by Rockstar. Rockstar has had lawsuits filled on them by Thompson  plenty of times[5]. However, with Grand Theft Auto’s revenue approaching $2 billion dollars[4], the game is going nowhere soon.

 

Violent Video Games and Aggression

 

             In a study preformed in 2000 at the Iowa State University of Science and Technology, researchers say playing violent video games increases your aggression. Young males were largely affected. The study showed that while playing violent video games, the students showed signs of increased aggression. The same aggression temporarily stayed with the students after playing. [6]

            Fast forward 7 years later to 2007. Our increased technology has allowed more violent and more graphic video games. However a study at Swinburne University of Technology contradicts the study held at the Iowa State University of Science and Technology. Their study showed “children prone to worrying, neurotic behaviour and predisposed to aggression were likely to be more aggressive after playing violent video games”. [7]

            There are still debates today arguing if violent video games do indeed increase aggression, or if the user was simply aggressive in the first place.

 

Video Game Obsession

           

            Less and less kids and young adults are spending their time running around with their friends playing kickball, or having fun running up and down the street playing hide-n-seek. For the most part, technology in general has had a big influence on this. With high speed internet, computers and video games, more kids will decide to beat their favourite game then go outside.

            As video games became more popular in the early 21st century, many kids found themselves playing a multiplayer split-screen game of Smash Brothers Melee on Nintendo’s GameCube™ console, instead of a game of tag. This still left means for physical interaction however, because you were forced to play on the same TV.  The seventh generation of video game systems has begun to change that.

            Both Microsoft’s Xbox 360™ and Sony’s PlayStation™ 3 have begun to center on single player gaming. For multiplayer, it is no longer “call over your friends” and play on a single TV. Multiplayer gaming has now become playing on your own TV across the internet with other players and your friends. This has removed that physical interaction the earlier gaming consoles once had. They typical mentality of gamers is becoming “why go all the way over to my friend’s house when I can play from here over the internet?”.

            A game now famous for video game addiction is Blizzard Entertainment’s World of Warcraft (WoW). It’s a never ending online game where you explore vast maps, join parties with other gamers, and defeat monsters and dungeons to level up or get items. Because there is no set story, there is no ending and a player is able to continue as long as they like. There are millions of players already in this online fantasy world, with new players joining every day. Players will sit in their rooms staring at this computer game for hours on end. This obsession can lead to sickness and even obesity. In extreme cases, the addiction can be life threatening. There are even RMT or Real Money Trade sites all over the game. WoW players will pay other people real money to get a special item or skill within the game. It is estimated over a billion dollars was used around the world to buy WoW items or to get levels in 2006.[8] This brings up a difficult question: Is World of Warcraft an Addiction or a Lifestyle?

            A video posted on YouTube of a news broadcast on the Australian ACA network about World of Warcraft addiction is just a small look in the world of this obsession.

 

 

Summary

 

Video games of 2007 have become both more addictive and more violent than their mid-1980’s counter parts. It is the duty of the parent to read the ESRB rating of a game before handing it over to their child. Limits should also be set to insure the child does not develop unhealthy habits because of video game addiction.

Video games can be a great pastime, as while as a good brain work out on some puzzle games,  but only when used correctly.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.: Music

 

Introduction          

 

Music is a part of almost every youth’s life. You will see a teenager anywhere listening to their portable music players. Music for some has become their way of life. Technology for the most part has greatly affected this.

 

Evolution

 

Music playback has evolved over the years as technology increased; from the invention of the audio-cassette player in 1962, to the hard disk drive players of today. Compact Disc media was the biggest music fad in the 1990’s. As the number of cassettes dwindled, the number of CDs and CD players emerged.  The most popular of players of the time became the Sony DiscMan and WalkMan players. With high quality sound, and 80 minutes of playback, it’s no wonder CDs quickly spread like wild fire. In 1988 blank compact media and burners emerged. These tools, when used with a PC, left an endless number of possibilities for mix CDs. However, it wasn’t until the mid to late 90s that people began to embrace the PC as a household item. CD players eventually evolved too. Players were made that not only read audio from CDs, but also data, making room for MP3 CDs. By reading data instead of sound, it was possible to exceed the 80 minute limit and increase it over 4 hours depending on the quality of the music. In 1999, the Digital Versatile Disc became mainstream.[9] DVDs, with their storage space of 4.7GB, allowed hundreds and hundreds of songs to be put on a single disk. Depending on the length and quality of the song, well over a thousand songs could be played from a single disk. The DVD however was invented with video in mind, so portable DVD music only players were never launched. Instead, flash memory made itself more popular in the market. Flash memory MP3 players entered the scene. Originally only holding sizes of around 32MB, and being extremely expensive, MP3 players didn’t grab too much attention at first.

 

Current Day

 

Today, HDD (or Hard Disk Drive) players have become the most popular music players on the market, the fastest selling of these players being Apple’s iPod. With the ability to download music from online stores and through programs like iTunes, CD sales have begun to fall. MP3 players have outsold CD players in the current market. Teens are carrying around a gigabyte or more of music wherever they go. Because of this, there are an increased number of deaths related to music. In New York, listening to an iPod while crossing the street can get you fined.[10]  A teen maybe listening to music and not hear a car speeding around a corner. They could be listening to music while walking down train tracks and not hear the locomotive’s warning. Having these portable players also adds the ability to listen to music while in class. This can prove to be a distraction during an important lecture.

 

“Apple’s popular iPod Nano” [11]

 

Music distribution has also become much easier because of the internet. A new and upcoming band can release a demo on the internet for other people to download. An artist can gain faster popularity then they once could. Piracy has also become an issue at the same time. Because it is so easy to go on the internet and spread a song, some people will upload a whole CD for people to download. In some cases, someone will listen to this pirated version and buy the real CD, but in most cases the digital copy will be taken without giving back to the recording industry.

 

Summary

 

            With increasing technology, youth have more and more music they can carry with them. In most cases this music harmless. When the right factors are mixed in, portable music can also pose as a safety risk. It is up to the consumer to make the right decision. With systems in place like the internet, music piracy is on the rise. Protections like Digital Rights Management (DRM) have been invented to try to prevent piracy, but so far have had no effect. The way music is used and listen to by youth has evolved thanks to increasing audio technology.

 

 

 









 

 

 



.: Sources

[1] Image taken from www.ElectronicArts.co.uk on April-11-07. Crysis © Electronic Arts.

[2]Image taken from www.advancedmn.com on April-11-07. Dead Rising © Capcom.

[3] Taken from “This Is London” on April 15th http://www.thisislondon.co.uk/news/article-23391305-details/Boy+on+skunk+cannabis+butchered+a+grandmother/article.do

[4] “Can A Video Game Lead To Murder?” written March 6, 2005. Taken on April 10, 2007. http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml

[5] “Switcheroo: Take-Two sues Jack Thompson“ by Ian C. written Mar 16, 2007. Taken April 12, 2007. http://www.qj.net/Switcheroo-Take-Two-sues-Jack-Thompson/pg/49/aid/86412

[6] “Video games 'increase aggression'” written on Sunday, 23 April, 2000. Taken April 12. http://news.bbc.co.uk/1/hi/health/720707.stm

[7] “Most kids 'unaffected' by violent games” written April 1, 2007. Taken on April 14, 2007. http://www.smh.com.au/news/National/Most-kids-unaffected-by-violent-games/2007/04/01/1175366055463.html

[8] “Taking Another look at Real Money Trade (RMT) Practices” by Mike on Monday, May 29, 2006. Taken April 14, 2007

http://eyeonmogs.blogspot.com/2006/05/taking-another-look-at-real-money.html

[8] “History of CD Technology” by Jeremy Despain. Article taken April 16, 2007 http://www.oneoffcd.com/info/historycd.cfm

[9] “New York Mulls iPod Ban on City Streets” February 8, 2007 10:36AM. Taken on April 16, 2007 http://www.toptechnews.com/story.xhtml?story_title=New_York_Mulls_iPod_Ban_on_City_Streets&story_id=0100014UVDGA

[11]  Image taken from www.macidol.com on April-16-07.

 

™ Crysis is a registered trademark of Electronic Studios Inc. Dead Rising is a registered trademark of Capcom. Xbox 360 and the Xbox 360 logo are registered trademarks of Microsoft Corporation. GameCube is a registered trademark of Nintendo. PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment (SCE).









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