What is Nim? Where did it come from? The game of Nim is a type of Zero-sum game, which means that its a game where the sum of the players gans and losses is equal to zero. The object of the game is to be the person to take the last peice from the pieces, and not to be the person with the most peices. Throughout history there are many examples of the Nim game that were developed by different countries and cultures. There is evidence of origination of Nim in China, claiming that this game came from the Chinese. Long ago, the Nim game was called the “picking stones game.” The more recent word “Nim,” was borrowed from the German word “nimm” which meant “ to take." As early as 1901 a man named Charles Bouton from Harvard University analyzed the game of Nim. Nim is a type of game called combinatorial games, meaning that the games are found to have had a combination of outcomes. Charles used the game to show that there were advantages in using the binary number system. The binary number system helped him to determine the correct moves in a game developed a theory for consistently winning a game of Nim. So as you’ve read, Charles Bouton used Nim in mathematics in early 1901, although there was evidence of Nim before Bouton's time the game of Nim is still essentially the same. Work cited: http://www.archimedes-lab.org/atelier.html?http://www.archimedes-lab.org/game_nim/nim.html