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About us

Hi! We are a group of 6 high school students from Hong Kong. We are Grade 11 students at the Canadian International School of Hong Kong, and we come from a variety of backgrounds, including Canada, the United States, the United Kingdom, and Hong Kong.

When we first discovered Thinkquest, we believed that it shall be a valuable opportunity for us to expand our horizons and extend our knowledge to students and educators around the world. With our international background and perspectives, we firmly understood that Thinkquest as a valuable opportunity for us to not only advance our computer and web design skills, but also to broaden our knowledge on a specialized academic area. The large amount of content writing required for the Thinkquest competition also gives us a worthwhile chance to practice our skills of writing and to sharpen our rhetorical style.

Topic selection was a large topic of debate during the early stages of our project. Coming from very different and diversified backgrounds, our group members suggested a variety of possible topics, ranging from categories in art to issues in sociology. Finally, after a long series of discussions between our group and our Coach, we decided to embark on the topic of Video Games.

We chose this topic due to three main reasons:
1. We, being active consumers of the video games industry, are fairly familiar with the topic

2. We recognized the growing importance of video games in the media industry, and its emergence as a major form of entertainment in the current society.

3. As with any other new forms of technology, video games came under constant fire from many different groups of people. While we recognize the legitimacy of some of these accusations, we nevertheless wish to provide people worldwide with a more informed and objective perspective on the issue.

As you may have read in our site profile, our team faced a number of ups and downs throughout the course of our project. However, our faith in group collaboration and co-operation has successfully assisted us in overcoming such obstacles. After 4 months of rigorous academic research, in-depth analyses of data, and careful polishing of rhetoric, we were finally able to complete our site, Gamefest: The Limitless Revolution. Dedicating it to the pioneers of the video games industry, we wish that our website would become a portal for students and educators to explore the unlimited world of video gaming in the future and beyond.

 

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