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In the 1970s,
video gaming was rather new and comparatively simple technology
that attracted only the young and available to a select
few. They were mostly seen at universities, played by the
students on the university's computers. As time passed,
however, gaming consoles started cropping up next to the
TV in people's homes and more and more companies starting
creating gaming. Now, a couple of decades later, studies
have shown that video games are not only popular amongst
children, but have attracted many older players as well.
It has evolved into a major form of entertainment. The video
gaming industry itself has been labelled “the fastest
growing entertainment industry in America”. Results
from the Computer Gaming World Game Buyer Universe Study
stated that the average age of game buyers from a survey
was 31 years old, hardly a young age at all. Video games
may now be found everywhere; on computers and consoles at
home, posted on the Internet, on portable systems such as
the Game Boy, and even on cell phones and hand-held computers.
It has become so popular that video games are now related
with education and movies. In fact, Hollywood has enjoyed
tremendous success with movies that are based on video games,
such as the Tomb Raider series. Even so, in 2001, consumers
spent $9.4 billion American dollars on products of the gaming
industry, surpassing the revenues generated by Hollywood's
box-offices. On the other hand, increasing numbers of books
and movies, such as Harry Potter, are being adapted to video
games.
One of the best indicators of the increasing popularity
of video games is that video gaming has been taking up more
and more of the time in the lives of people, especially
young people, as a form of entertainment. Surveys on the
time spent on video gaming have been conducted since the
1980s and the statistics collected support this perceived
trend. It has been shown that young people of the 1980s
spent an average of 4 hours a week gaming, but this number
has risen to an average of 9 hours a week in recent times.
It is also shown that in general, males are spending more
time than females on video games. The arrival of the Microsoft
Xbox game console is also a testament to the wide acceptance
and high popularity of video games; or else, why in the
world would Microsoft, predominantly a software developer,
by interested in producing hardware for gaming? It must
be the great popularity and hence great profitability of
video games.
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