| Gamers that
play video games that involve playing with or against other
human players are often exposed to meeting new people. These
video games include massively multiplayer online role-playing
games and first person shooting games, especially those
that play over the Internet which allow gamers to connect
to other gamers all over the world.
The trend of socializing through video is set to increase
as consoles are adding network play functionalities, such
as the introduction of Xbox Live for the Microsoft Xbox.
Of course, the computer is a perfect platform for social
gaming as most people have access to a computer that is
connected to the internet. Many single player games, such
as Half-Life 2, are now including a multiplayer aspect,
while some games, such as World of Warcraft, forgo the single
player aspect altogether and are developed exclusively for
online play.
One of the most obvious examples is the very popular game
EverQuest. In this game, a key part of completing the objective
is to communicate with other online players for social contact
and trading information. This is to let the players in the
game come together as a community. Because of the necessity
of communicating with other players to play the game, many
different forms of discussion have been created, inside
the game and outside, online and offline. For example, a
popular EverQuest community comes together online at the
website Allakhazam’s Magical Realm. In this website,
there are chat rooms, postings, artwork, and guides that
are created by gamers for other gamers. Because of this,
one can say that the game is more than just a game; it is
actually the root of an enormous community that not only
play the game together, but share with and help each other.
In addition, there has been a new method of playing networked
games in which gamers, situated physically close to each
other, connect their personal computers up in a local area
network and play a common game, such as Unreal Tournament.
This gathering, called a LAN party, has been rapidly increasing
in popularity. Gamers enjoy LAN parties because they actually
meet other gamers that they are playing with, in flesh,
as opposed to playing over the Internet where it would be
impossible to put a face on your online team-mates or enemies.
While most LAN parties are meant for a only a small group
no larger than 50 gamers , there has been an increasing
trend in which massive LAN parties, such as QuakeCon, attract
several thousands of players that may travel across countries
and the world just for a weekend of non-stop gaming. Thus,
it may even be considered an international event. LAN parties
are even evolving, reaching out to include not only gaming,
but also meeting new friends, trying out new names, and
showing off one’s computer equipment. At a LAN party,
the peer pressure makes a gamer not only concentrate on
playing well, but also bring a nice computer to show off
to other gamers. LAN parties have become so popular that
game makers and computer hardware companies have begun to
sponsor these events which actually are very good advertising.
Incredibly, some of these online acquaintances have developed
such close relationships that they have arranged to meet
each other in real life. Believe it or not, a couple of
these relationships have developed romantically through
games such as Everquest, Second Life, and City of Heroes
and happily result in marriages. Some or all of the courtship,
dating, and proposal process may take place inside the game.
A global director of community relations at Sony Online
Entertainment has reported at least 20 of such marriages,
which frequently involve both real-life ceremonies and online
in-game ceremonies.
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