| It can be
argued that video games, whether inadvertently or intentionally,
may include or introduce one or more of the following themes:
discrimination, profanity, and sexuality. The following
paragraphs show why this is a valid argument.
As a result of the advancement in technology, there are
now more than several forms of video gaming. These forms
can be separated into two types: arcade games and personal
home consoles. A major difference between these two formats
is cost: arcade games charge a relatively low price per
round of video game, but the consoles carry an expensive
initial price tag. This leads to an issue of discrimination,
where the more affluent parts of the population can afford
their own consoles but the gamers that play at video game
arcades are from poorer backgrounds.
Discrimination is also found inside the games themselves.
A study from several years ago pointed out that many games
feature mostly men and have very little females of importance.
In fact, 92% of games have no female roles at all, while
6% of games feature a female as “damsels in distress”
and the final 2% have women with active roles in texts.
Furthermore, just like movies and books, many game developers
have been including profanity and sexual references inside
their games. Games like these typically including sexy,
voluptuous animated female characters. Some examples are
Lara Croft from the Tomb Raider series and the beach volleyball
players/ fighters in the Dead or Alive series. It is even
possible for some games, like Virtual Valerie, to have content
that borders on pornography, but this is rare. Some say
that these games even hint to those who play these games
(mostly males) that men are supposed to “control”
women, such as telling her what to shoot and with which
gun
Delving deeper into Tomb Raider, a Japanese storekeeper
that was interviewed as part of a research on video games
reported that the heroine of the game, Lara Croft, was extremely
popular among the Japanese males. They find the “exotic
Caucasian female” attractive and exciting, perhaps
relating to sexual fantasies. In general, this games shows
that there all kinds of sexual fantasies generated by men
when they play video games that depict beautiful, provocative
women.
This kind of sexual pleasure deprived from looking at characters
like Lara Croft is considered “scopophilia”,
from looking (scopo) and loving (philia). Specifically,
the form of “scopophilia” that gains pleasure
from looking and not the form that gains pleasure from being
looked at, which is considered exhibitionism. One may consider
these exaggerated and voluptuous characters as animated,
video game versions of Barbie dolls which also have extremely
unrealistic bodies consisting of large breasts and tiny
waists.
Others theories that have sprung up include the possibility
of males with transgender behaviours playing these games
in order to feel the transgender elements without losing
any of their sense of male potency in the real world.
Because of the widespread profanity and sexuality in video
games, all games are required to be rated, according to
their content, for different age groups. The job of these
ratings are carried out by organizations such as the Entertainment
Software Review Board based in the United States.
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