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Modelling, Animation and Visualization of three-dimensional stages

The certain set of geometrical objects (flat and volumetric), which Are three-dimensional, that is are described by three coordinates. Is simplified these Coordinates can be named Length, Width and Height. The fourth measurement- Time is present only at dynamic stages or the stages using Animation (or revival). The most typical example of a static stage- Three-dimensional model of architectural object, dynamic - demonstration of work The automobile engine. Any stage is formed with use Standard algorithm which is integrated can be described by the following In the image: Creation of geometry. Debugging of light sources, film-making chambers and materials. Option of animation. Visualization. The end result finishing work above a static three-dimensional stage, "Picture" - a graphic file of the image is. The dynamic stage gives on Outpu a set of "pictures" or animation sequence, where everyone the staff Reflects the changes happened with objects of a stage. Results of visualization Can be transferred on a paper, a film, a fabric or are written down on a videotape, CD Disk, etc. We shall briefly stop on the basic items of algorithm of work on creation, To debugging and visualization of a three-dimensional stage.


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