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Modelling, Animation and Visualization of three-dimensional stages
The certain set of geometrical objects (flat and volumetric), which
Are three-dimensional, that is are described by three coordinates. Is simplified these
Coordinates can be named Length, Width and Height. The fourth measurement-
Time is present only at dynamic stages or the stages using
Animation (or revival). The most typical example of a static stage-
Three-dimensional model of architectural object, dynamic - demonstration of work
The automobile engine. Any stage is formed with use
Standard algorithm which is integrated can be described by the following
In the image:
Creation of geometry.
Debugging of light sources, film-making chambers and materials.
Option of animation.
Visualization.
The end result finishing work above a static three-dimensional stage,
"Picture" - a graphic file of the image is. The dynamic stage gives on
Outpu a set of "pictures" or animation sequence, where everyone the staff
Reflects the changes happened with objects of a stage. Results of visualization
Can be transferred on a paper, a film, a fabric or are written down on a videotape, CD
Disk, etc. We shall briefly stop on the basic items of algorithm of work on creation,
To debugging and visualization of a three-dimensional stage.

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