Analyzing animated films with The Hero’s Journey
The Hero’s Journey was developed by Chris Vogler,
based on the work of Joseph Campbell
Analyst:
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Film: _____________________________________________________________________________
Date Viewed:
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Stage in the Hero’s Journey |
Film Component |
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Ordinary World The hero’s normal world before the story begins |
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Call to Adventure The hero is presented with a problem, challenge or
adventure to undertake |
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Refusal of the Call The hero refuses the challenge or journey, usually
out of fear |
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Meeting with the Mentor The hero meets a mentor to gain confidence, advice
or training to face the adventure |
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Crossing the First Threshold The hero crosses the gateway that separates the
ordinary world from the special world |
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Tests, Allies, Enemies The hero faces tests, meets allies, confronts
enemies & learn the rules of the Special World. |
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Approach
The hero has hit setbacks during tests & may
need to reorganize his helpers or rekindle morale with mentor’s rally cry.
Stakes heightened. |
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Ordeal
The
biggest life or death crisis – the hero faces his greatest fear & only
through “death” can the hero be “reborn” experiencing even greater powers to
see the journey to the end. |
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Reward
The hero has survived death, overcome his greatest
fear and now earns the reward he sought. |
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The Road Back
The hero
must recommit to completing the journey & travel the road back to the
Ordinary World. The dramatic question is asked again. |
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Resurrection
Hero faces most dangerous meeting with death – this
shows the hero can apply all the wisdom he’s brought back to the Ordinary
World |
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Return with Elixir
The hero returns from the journey with the
“elixir”, so everyone in the world can use to heal physical or emotional
wounds. |
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Archetypes in the Film
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Archetype |
Who plays this Archetype in the Film? How do you
know? |
The Hero
Usually the main character
– a person who needs to learn something in the story. |
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Mentor
A wise person or animal
who provides guidance to the hero – usually giving him magical gifts or
advice for the journey ahead. |
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Trickster
The “wise-fool” – someone
who uses tricks and jokes to guide the hero |
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Shadow
Represents our darkest
desire, untapped resources, or rejected qualities (Darth Vader) |
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Shapeshifter
A character who “changes
appearance” to disrupt the adventure. |
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Herald
Issues challenges and
announces coming of significant change – gets the story rolling. |
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Threshold Guardian
Protects the special world
and its secrets from the hero – provides tests for hero to prove worth. |
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